Sunday, December 27, 2015

And now Episode 3

It took all day to get it ready, but here it is. This is the longest episode to date, but there will be longer ones to come.

There have been some balancing updates in this version, so while a new game is not required, it might make the game a little easier.

Also, the next episode contains two competing stories, so I'm thinking about taking the time to flesh them out. If I do this it'll count as a double episode and won't be released until mid February. I'd be very interested to hear what those of you who have been playing Cursed Heroes would prefer.


Lastly, as always please leave a comment should you have any thoughts, bugs, concerns, and/or if would simply like to say hi.

Friday, December 25, 2015

Merry Christmas, Happy Holidays

The work on Cursed Heroes: Episode 3 continues, expect a release late Sunday.


Till then, I hope everyone is have a good time celebrating this season with their family and/or loved ones.

Sunday, December 20, 2015

Looks like a Small Delay

That's right, and no one is surprised. Episode 3's release will be pushed back to Christmas weekend, as opposed to Christmas Eve. This episode has nearly double the number of maps as the first one, and I'm just going to need more time.


In somewhat related news to the delay. If you haven't watched the new Star Wars, and like the original trilogy, go see it! Don't let the second trilogy, or that Disney bought the rights, discourage you. This is a good Star Wars movie, so good that I'm going to see it again later today. And if someone else asks me to go see it with them, there may even be a third time.

Saturday, December 12, 2015

The Start of a Learning Project

First, I've made another good dent on the stack of work that is Episode 3. Roughly 6 hours in I've got most of the maps built, largely just needing touch-ups and populating. I hope that if I can do about this much work tomorrow I'll be on track for a Christmas Eve release. But we'll see if that happens, there is a lot of stuff for me to do in my personal life between now and Christmas.


Secondly, in a couple of hours I'll be starting work on that learning project. I've got so many ideas, but I'll have to see what I can do. The more I look at it, that more I'm thinking that I'll have to make a lot of the resources myself. It's been a long time since I've done much of any drawn art, and I hope I'm up for the task.

Saturday, December 5, 2015

Hey a Post on Saturday

Maybe I'm starting to get my act together.

Good progress for the week so far. Wrote about 400 words in the Cursed Heroes design docs, most was for Episode 3. Plus I knocked out about 7 maps in about 3 hours today, though they'll need some more work.

Lastly I got permission from the creator of the comic I want to base my test game on. However, he has requested that I do not distribute or stream the game, as he is currently selling the comic. I'll will be giving him the finished version when I complete it, and he will have final say on what happens from there.

I'm hoping to learn enough about RPG Maker MV with it that I can start moving RPTG over to this new system. Speaking of, I am still working on RPTG, and am part way through writing another sex scene for it.


Well that's it for now, talk to you again next week.