Saturday, April 30, 2016

Work Work

Almost done with the pictures. Not sure I'll have the alpha done by the end of tomorrow, but it should be mostly there.


Posted a screenshot on my twitter of a couple of the map locations, yes I'm doing it in gray-scale. I think it works well when paired with the images from a uncolored comic.

Friday, April 29, 2016

Crashing Early

I'll be waking up early to go grocery shopping and to cook for the weekend, then it's a hard push to get the learning project to a working alpha.


Once that's done I'll start working on the port of RPTG when I'm not finishing up the learning project.  
I've got about double the current content just waiting for me to catch up, and maybe the first piece of artwork(waiting on the artist still).

Wednesday, April 27, 2016

Not Much to Say

Didn't get much work done over the last few days.

Most of what I did was catch up on other peoples games. All of them are amazing and I always enjoy seeing that happens next in them. You can see what I'm playing on the links page.


I did manage to get some work done, and wrote a few hundred words on a couple more ideas for games. Including a kitsune sim for VR, a erotic game similar to fallout shelter mixed with civilization, and a rpg based on a mix of some anime I've enjoyed.

Saturday, April 23, 2016

5 Pages Done

Got through 5 more pages, and over 20 images for the learning project.

I'll be posting a Screenshot Saturday in a little bit, however almost everything I thought of would give the nature of the project away. So I might have to find something else for that next week.


If everything does well I'll finish with creating the images tomorrow. Then I'll be able to start working on importing the story into MV's eventing system. Then I can start working on the longest and hardest part, creating on new assets for MV and creating the sprites for the characters.

Thursday, April 21, 2016

I Wonder How

I'm a consumer as well as a creator, and I just have wonder how some other creators can do what they do. Some of them find a page worth of things to talk about every single day. That just boggles my mind.

I feel like a daily progress update is just finding a new way to retype the same stuff. Work got done, but it sounds no different than yesterday.

That said, 3 more pages down. Good progress.

Wednesday, April 20, 2016

A Little More

I've converted about half of the comic to images for the game. So there's still a lot left of that.

After I'm done with that, next it's getting them and the story in the game.

Finishing with making new assets to replace the stock one I'm using a place holders.

Tuesday, April 19, 2016

Couple of Hours

A couple of hours later and a half dozen more images made from the comic.

I'll try to keep this pace and have the first part done by the end of the month.


Maybe micro posts like this will help me keep on track.

Monday, April 18, 2016

Life Without Deadlines

God damn it, why can't I put these out on time.

Feeling like shit, not enough sleep.


Going to crash early tonight, and make up for the lack of work tomorrow.

Wednesday, April 13, 2016

Having a Good Day

Sorry about the super late post. Right after I was saying I'd be more consistent with my updates too.

But on a positive note, I came home after work with a lot of energy. So for the last couple of hours I've been creating the images for the learning project. Relatively simple but time consuming work, it's a good thing I love the comic!

My current goal is just to get a working version of the main game together so that I have something to show the author. It's largely a visual novel made out of his comic, but I'm hoping that he enjoys seeing it in a different format.


If everything goes well I'll make an after game featuring some of his other artwork, and maybe a version for the other chapters of the comic when they're completed!

Monday, April 4, 2016

End of Vacation

Today was the last day of my vacation, so back to the day job tomorrow.

I'm thinking that I'll take a break on Cursed Heroes till I've at least finished the first part of the learning project. I might even finish with the after game and make a release for RPTG and Plane 186 before going back. It's not like I'll lose what I've written, and who knows I might wright something better before I start working on Cursed Heroes again.


The only downside I see to this is that I won't be sticking to the release schedule that I originally planned. In fact I probably won't be releasing anything to the public for at least a couple of months this way. So I'll just have to be supper diligent with blog posts, Screenshot Saturdays, and uploading voxel art so that no one thinks I've run away or died.

Friday, April 1, 2016

No Con, More Work

Looks like my group is not going to Gamer Nation Con this year. Not surprising, someone having a child tends to put plans on hold.

So now that I have several days of vacation and no events to go to, barring familial obligations. I'll be working on that learning project that I started months ago. I haven't been putting as much time as I should of into it, and it's holding me up from starting work on RPTG again.


Lastly in case you haven't seen it yet, there's a poll at the top left of the blog. If you have a direction you'd like me to pursue, this is a way to let me know without going through the process of leaving a comment.