Sunday, December 20, 2015

Looks like a Small Delay

That's right, and no one is surprised. Episode 3's release will be pushed back to Christmas weekend, as opposed to Christmas Eve. This episode has nearly double the number of maps as the first one, and I'm just going to need more time.


In somewhat related news to the delay. If you haven't watched the new Star Wars, and like the original trilogy, go see it! Don't let the second trilogy, or that Disney bought the rights, discourage you. This is a good Star Wars movie, so good that I'm going to see it again later today. And if someone else asks me to go see it with them, there may even be a third time.

Saturday, December 12, 2015

The Start of a Learning Project

First, I've made another good dent on the stack of work that is Episode 3. Roughly 6 hours in I've got most of the maps built, largely just needing touch-ups and populating. I hope that if I can do about this much work tomorrow I'll be on track for a Christmas Eve release. But we'll see if that happens, there is a lot of stuff for me to do in my personal life between now and Christmas.


Secondly, in a couple of hours I'll be starting work on that learning project. I've got so many ideas, but I'll have to see what I can do. The more I look at it, that more I'm thinking that I'll have to make a lot of the resources myself. It's been a long time since I've done much of any drawn art, and I hope I'm up for the task.

Saturday, December 5, 2015

Hey a Post on Saturday

Maybe I'm starting to get my act together.

Good progress for the week so far. Wrote about 400 words in the Cursed Heroes design docs, most was for Episode 3. Plus I knocked out about 7 maps in about 3 hours today, though they'll need some more work.

Lastly I got permission from the creator of the comic I want to base my test game on. However, he has requested that I do not distribute or stream the game, as he is currently selling the comic. I'll will be giving him the finished version when I complete it, and he will have final say on what happens from there.

I'm hoping to learn enough about RPG Maker MV with it that I can start moving RPTG over to this new system. Speaking of, I am still working on RPTG, and am part way through writing another sex scene for it.


Well that's it for now, talk to you again next week.

Sunday, November 29, 2015

And Finally Episode Two

That took a long time, but it should be worth it. (You know minus the weeks I didn't get much done.)

Episode Two has half again as many maps and that should roughly translate to a similar amount of increased game play time. And for those who are taking a mostly dark play through, the first of the Honor/Stigma requirement interactions has been put in the game.

This release likely has some bugs, so please leave comments for any you happen to find.

Lastly, I'm hoping to release Episode Three before Christmas. We'll have to see if that manages to happen.


Caught a bug before the blog post went up, current release now EP2a. Sorry if someone managed to get the download for the first version.

Monday, November 23, 2015

Need to get back in a Routine

Sorry for the late post, looks like my time off has caused some of my bad habits to get worse.

Made progress on Cursed Heroes: Episode 2, I hope to have a release at the end of this Thanksgiving weekend. Luckily when I moved to days at my job I got paid holidays, so I'll have a 4 day weekend minus spending time with family on Thursday.

I'll be posting a couple of map pics to the Cursed Heroes Facebook page after this, so that you can see a little of what I did over this past weekend.


Lastly experimentation with MV has been slow, but I like the material that I'm working with so I'm not giving up.

Monday, November 16, 2015

Easily Distracted

Legacy of the Void, Fallout 4, Star Wars Battlefront. So many good games so little time.

Well, I owe anyone who has showed my work any interest an apology. I had several plans to be productive over this last week. Including working on Episode Two, and making a short game in MV so that I could get used to the new system.

I'm sad to say that I only really accomplished one of the things I set out to do, at the last minute, and it wasn't working on my games.


I still plan on working on them, now that I've gotten most of my gaming desires out of the way. Almost all of Episode Two has been written out, so it's just a matter of putting it into VX Ace. And the short game will be translating a comic into MV, but since I don't own the rights to the comic, I wont be able to release it or stream my work on it.

Monday, November 2, 2015

Episode One Bug Fix, is Finally Done

Sorry about that, procrastination and life events caused that to take longer then it should of. (New links on the current releases page.)

The bug found by Andrej Warlord where the players name would not keep has been fixed. (A new save will be needed if you don't want to play as 'Player'.)

And there are now character portraits, along with the ground work set for the remaining sprites added to the game.

Plus while the system was already in place you had no way of knowing it was there. So I added a flash of blue for when your choice earns you Honor, and a flash of red when you earn Stigma. These are similar to the good/evil system you find in some games (Mass Effect's Paragon/Renegade). In future episodes, if you earn enough of one or the other some extra options will present themselves.

I messed with a lot of the events for this patch, so I might of created new bugs or missed something. If you find anything please let me know.


And last but not least, next week I have all week off, so I'm going to see what making games for a living is like, and plan to invest around 7-8 hours a day into working on my games. Finishing with a release of Episode Two, the continuation of Cursed Heroes' story.