Sorry about that, procrastination and
life events caused that to take longer then it should of. (New links on the current releases page.)
The bug found by Andrej Warlord where
the players name would not keep has been fixed. (A new save will be
needed if you don't want to play as 'Player'.)
And there are now character portraits,
along with the ground work set for the remaining sprites added to the
game.
Plus while the system was already in
place you had no way of knowing it was there. So I added a flash of
blue for when your choice earns you Honor, and a flash of red when
you earn Stigma. These are similar to the good/evil system you find
in some games (Mass Effect's Paragon/Renegade). In future episodes, if
you earn enough of one or the other some extra options will present
themselves.
I messed with a lot of the events for
this patch, so I might of created new bugs or missed something. If
you find anything please let me know.
And last but not least, next week I
have all week off, so I'm going to see what making games for a living
is like, and plan to invest around 7-8 hours a day into working on my
games. Finishing with a release of Episode Two, the continuation of
Cursed Heroes' story.
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