Saturday, January 9, 2016

A Year Later

While it's been a little over a year, I want to thank everyone who has visited this blog.

When I first started I'd be lucky to get a visitor a day, but over the last year this community has grown by nearly ten times that amount. This is very reassuring, as it hopefully means that I've been making some games that you all enjoy.

Going into 2016 I plan on branching out to a few more forums. I'd love for more people to try my games, and to leave me feedback, so that I can continue to refine and improve in my work.

Now for a progress update on Cursed Heroes;

I wrote about a thousand words into the design docs for one half of the next episode, and have started working on the maps. Remember this is going to be a double episode, so no release this month. But you can look forward to the first player chosen cosmetic change to the main character. I'll try to get the sprites finalized by next week, and post them next screenshot Saturday.

Lastly about the RPG Maker MV learning project;


I've started getting a list of resources I want to use, but it'll take me creating new versions of everything. The tiles in MV are 48x48 that's a 225% increase in area over VX's 32x32 tiles. So VX's old resources just wont cut it in MV without up-scaling. To make that look good and to take advantage of the added resolution I'll need to do it manually. While this is well outside my comfort zone, and will take a lot of time, it should make me a far more well rounded RPG Maker creator.

Sunday, January 3, 2016

News on Episode 4

I started working on Episode 4 this weekend, and have decided to release it next month.

It won't be a true double episode, as the two story lines will be separate. But the amount of work will about the same.

Continue reading below for some of the reasons (WARNING SPOILERS AHEAD)

Sunday, December 27, 2015

And now Episode 3

It took all day to get it ready, but here it is. This is the longest episode to date, but there will be longer ones to come.

There have been some balancing updates in this version, so while a new game is not required, it might make the game a little easier.

Also, the next episode contains two competing stories, so I'm thinking about taking the time to flesh them out. If I do this it'll count as a double episode and won't be released until mid February. I'd be very interested to hear what those of you who have been playing Cursed Heroes would prefer.


Lastly, as always please leave a comment should you have any thoughts, bugs, concerns, and/or if would simply like to say hi.

Friday, December 25, 2015

Merry Christmas, Happy Holidays

The work on Cursed Heroes: Episode 3 continues, expect a release late Sunday.


Till then, I hope everyone is have a good time celebrating this season with their family and/or loved ones.

Sunday, December 20, 2015

Looks like a Small Delay

That's right, and no one is surprised. Episode 3's release will be pushed back to Christmas weekend, as opposed to Christmas Eve. This episode has nearly double the number of maps as the first one, and I'm just going to need more time.


In somewhat related news to the delay. If you haven't watched the new Star Wars, and like the original trilogy, go see it! Don't let the second trilogy, or that Disney bought the rights, discourage you. This is a good Star Wars movie, so good that I'm going to see it again later today. And if someone else asks me to go see it with them, there may even be a third time.

Saturday, December 12, 2015

The Start of a Learning Project

First, I've made another good dent on the stack of work that is Episode 3. Roughly 6 hours in I've got most of the maps built, largely just needing touch-ups and populating. I hope that if I can do about this much work tomorrow I'll be on track for a Christmas Eve release. But we'll see if that happens, there is a lot of stuff for me to do in my personal life between now and Christmas.


Secondly, in a couple of hours I'll be starting work on that learning project. I've got so many ideas, but I'll have to see what I can do. The more I look at it, that more I'm thinking that I'll have to make a lot of the resources myself. It's been a long time since I've done much of any drawn art, and I hope I'm up for the task.

Saturday, December 5, 2015

Hey a Post on Saturday

Maybe I'm starting to get my act together.

Good progress for the week so far. Wrote about 400 words in the Cursed Heroes design docs, most was for Episode 3. Plus I knocked out about 7 maps in about 3 hours today, though they'll need some more work.

Lastly I got permission from the creator of the comic I want to base my test game on. However, he has requested that I do not distribute or stream the game, as he is currently selling the comic. I'll will be giving him the finished version when I complete it, and he will have final say on what happens from there.

I'm hoping to learn enough about RPG Maker MV with it that I can start moving RPTG over to this new system. Speaking of, I am still working on RPTG, and am part way through writing another sex scene for it.


Well that's it for now, talk to you again next week.