Monday, November 23, 2015

Need to get back in a Routine

Sorry for the late post, looks like my time off has caused some of my bad habits to get worse.

Made progress on Cursed Heroes: Episode 2, I hope to have a release at the end of this Thanksgiving weekend. Luckily when I moved to days at my job I got paid holidays, so I'll have a 4 day weekend minus spending time with family on Thursday.

I'll be posting a couple of map pics to the Cursed Heroes Facebook page after this, so that you can see a little of what I did over this past weekend.


Lastly experimentation with MV has been slow, but I like the material that I'm working with so I'm not giving up.

Monday, November 16, 2015

Easily Distracted

Legacy of the Void, Fallout 4, Star Wars Battlefront. So many good games so little time.

Well, I owe anyone who has showed my work any interest an apology. I had several plans to be productive over this last week. Including working on Episode Two, and making a short game in MV so that I could get used to the new system.

I'm sad to say that I only really accomplished one of the things I set out to do, at the last minute, and it wasn't working on my games.


I still plan on working on them, now that I've gotten most of my gaming desires out of the way. Almost all of Episode Two has been written out, so it's just a matter of putting it into VX Ace. And the short game will be translating a comic into MV, but since I don't own the rights to the comic, I wont be able to release it or stream my work on it.

Monday, November 2, 2015

Episode One Bug Fix, is Finally Done

Sorry about that, procrastination and life events caused that to take longer then it should of. (New links on the current releases page.)

The bug found by Andrej Warlord where the players name would not keep has been fixed. (A new save will be needed if you don't want to play as 'Player'.)

And there are now character portraits, along with the ground work set for the remaining sprites added to the game.

Plus while the system was already in place you had no way of knowing it was there. So I added a flash of blue for when your choice earns you Honor, and a flash of red when you earn Stigma. These are similar to the good/evil system you find in some games (Mass Effect's Paragon/Renegade). In future episodes, if you earn enough of one or the other some extra options will present themselves.

I messed with a lot of the events for this patch, so I might of created new bugs or missed something. If you find anything please let me know.


And last but not least, next week I have all week off, so I'm going to see what making games for a living is like, and plan to invest around 7-8 hours a day into working on my games. Finishing with a release of Episode Two, the continuation of Cursed Heroes' story.

Sunday, October 25, 2015

Next Post

Next major post when the bug fix is ready, should be in a day or two.


That is all.

Sunday, October 18, 2015

RPTG Stream

It's been a while sense the last time I've worked on anything other then Cursed Heroes for longer then it took to jot down a quick note. But while I put in several hours of work today, I'm still not sure how long it'll take to get a new version released.

Cursed Heroes will be a focus for a while, because I'm already behind for the next episode. Hopefully I'll be able to split my attention between two projects and still make deadlines soon.


P.S. If anyone is interested and hasn't read them yet, I've posted two of RPTG's sex scenes to it's Futanari Palace thread.


Monday, October 12, 2015

Cursed Heroes: Episode One

The first episode of cursed heroes is done and available on the Current Releases page.

This is the first of 15 planned episodes to be released monthly, the majority of which should offer between 15 – 30 minutes of game play(total projected game play time of around 7 hours). With each episode being a small story that works to tell the over-arching story for this first season. If it turns out to be popular I've some thoughts for a second season, but that's a long ways off.


As the last few days were used to rush production, there will probably be a bug or two. If you find one, or have any suggestions, please feel free to leave a comment.

PS: Oh, and I added synopses to the current releases page. 

Monday, October 5, 2015

Internet Up, Now Jury Duty

A short and late post. Got my internet up and running today, roommates that work at night can sometimes be useful.

However I did end up getting selected for jury duty, and was just informed that the judge often keeps going after 6pm. This makes my days even longer for this week, and puts me in a position where I can't afford to think about my games during the day.

Luckily I've got almost everything for Cursed Heroes: Episode One written out already. So when I stream next Saturday or Sunday I should be able finish it. And hopefully upload it after putting in some time on RPTG.


See y'all next week.