While it's been a little over a year, I
want to thank everyone who has visited this blog.
When I first started I'd be lucky to
get a visitor a day, but over the last year this community has grown
by nearly ten times that amount. This is very reassuring, as it
hopefully means that I've been making some games that you all enjoy.
Going into 2016 I plan on branching out
to a few more forums. I'd love for more people to try my games, and
to leave me feedback, so that I can continue to refine and improve in
my work.
Now for a progress update on Cursed
Heroes;
I wrote about a thousand words into the
design docs for one half of the next episode, and have started
working on the maps. Remember this is going to be a double episode,
so no release this month. But you can look forward to the first
player chosen cosmetic change to the main character. I'll try to get
the sprites finalized by next week, and post them next screenshot
Saturday.
Lastly about the RPG Maker MV learning
project;
I've started getting a list of
resources I want to use, but it'll take me creating new versions of
everything. The tiles in MV are 48x48 that's a 225% increase in area
over VX's 32x32 tiles. So VX's old resources just wont cut it in MV
without up-scaling. To make that look good and to take advantage of
the added resolution I'll need to do it manually. While this is well
outside my comfort zone, and will take a lot of time, it should make
me a far more well rounded RPG Maker creator.